Difference between revisions of "System"
(Major edits for the sake of brevity, merged movelist from main page to here) |
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==Major Changes== | ==Major Changes== | ||
− | Aside from new | + | Aside from new movelists and changed move properties, these are some of the most noticeable mechanical changes in Remix. There are plenty of aesthetic changes too - play and find out! |
+ | |||
+ | ===General=== | ||
* Movement speed is tweaked to be faster for improved footsie game, and more fun! | * Movement speed is tweaked to be faster for improved footsie game, and more fun! | ||
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* Certain characters now have chains. Some other characters have restricted specific chains. | * Certain characters now have chains. Some other characters have restricted specific chains. | ||
* Dash changes | * Dash changes | ||
− | ** | + | ** Most characters can cancel forward dashes into attacks (except Makoto). |
− | ** Some characters can cancel backward dash attacks too! | + | ** Some characters can cancel backward dash into attacks too! |
− | * Throw tech window is '''15 frames with a visual cue''' for when you can | + | * Throw tech window is '''15 frames with a visual cue''' for when you can/cannot throw tech. |
+ | |||
+ | ===Supers=== | ||
+ | |||
* Super motions are now 1 button style with some exceptions. | * Super motions are now 1 button style with some exceptions. | ||
− | * Ultra meter is gone - Only supers are left | + | * '''Ultra meter is gone''' - Only supers are left |
** U1 and U2 now act like regular supers | ** U1 and U2 now act like regular supers | ||
** You must still pick U1 or U2 during character select, you can't have both | ** You must still pick U1 or U2 during character select, you can't have both | ||
* Most supers cost 2EX bars, a few cost 3EX or 4EX. | * Most supers cost 2EX bars, a few cost 3EX or 4EX. | ||
** New supers added to characters | ** New supers added to characters | ||
− | * Focus Attack is gone (replaced with | + | |
+ | ==Basic Actions== | ||
+ | |||
+ | {{movelistheader}} | ||
+ | {{movelistrow | Saving Cancel | MP + MK | SPC 1EX SC 2EX | }} | ||
+ | {{movelistrow | Alpha Counter | -> + MP + MK | 2EX | In blockstun }} | ||
+ | {{movelistrow | Roll | <- or -> + 2PUNCH / 2KICK | | During the "get up" animation }} | ||
+ | |||
+ | * Focus Attack is gone (replaced with Saving Cancels, below). Some characters gained armor on certain normals or special moves as a tradeoff. | ||
* EX/Saving/Roman Cancels are in: | * EX/Saving/Roman Cancels are in: | ||
− | ** | + | ** 1EX bar to cancel normals |
− | ** | + | ** 2EX bar to cancel specials |
+ | ** Not a "true" roman cancel, but good enough | ||
* Alpha Counters are in: | * Alpha Counters are in: | ||
** Puts both players back in a neutral position. | ** Puts both players back in a neutral position. | ||
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* Ground heavy normals cause armor break. | * Ground heavy normals cause armor break. | ||
* Some characters do not deal stun damage. | * Some characters do not deal stun damage. | ||
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Revision as of 04:03, 13 December 2012
Major Changes
Aside from new movelists and changed move properties, these are some of the most noticeable mechanical changes in Remix. There are plenty of aesthetic changes too - play and find out!
General
- Movement speed is tweaked to be faster for improved footsie game, and more fun!
- Certain animations (super/ultra animations) have been altered or sped up too.
- Certain characters now have chains. Some other characters have restricted specific chains.
- Dash changes
- Most characters can cancel forward dashes into attacks (except Makoto).
- Some characters can cancel backward dash into attacks too!
- Throw tech window is 15 frames with a visual cue for when you can/cannot throw tech.
Supers
- Super motions are now 1 button style with some exceptions.
- Ultra meter is gone - Only supers are left
- Most supers cost bars, a few cost or 4EX.
- New supers added to characters
Basic Actions
Saving Cancel | |
---|---|
+ |
Alpha Counter | |
---|---|
+ + | In blockstun |
Roll | |
---|---|
or + / | During the "get up" animation |
- Focus Attack is gone (replaced with Saving Cancels, below). Some characters gained armor on certain normals or special moves as a tradeoff.
- EX/Saving/Roman Cancels are in:
- Alpha Counters are in:
- Puts both players back in a neutral position.
- Baitable (easily by EX cancels)
- Throw vulnerable
- Get-up roll is in:
- KOF-style recovery roll
- Baitable
- Very short invuln period, the goes to counter-hit state
Minor Changes
Changes that are still important but may not be immediately obvious.
- Characters turn around on crossup, making crossups possible with any air normal.
- Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins.
- Ground heavy normals cause armor break.
- Some characters do not deal stun damage.