Difference between revisions of "Basics"

Line 17: Line 17:
 
===Alpha Counters===
 
===Alpha Counters===
 
   ->  MP MK |  ALL_BUTTONS, STRICT_STICK, ON_PRESS
 
   ->  MP MK |  ALL_BUTTONS, STRICT_STICK, ON_PRESS
*Just use SAVING3 animation for this.
+
*Just use SAVING3 script.  
*Hitbox starts at frame 3.
 
*You can change the animation too, just adjust the TOTALFRAMES and where the animation starts in the *FROM FRAME/ TO FRAME sections. Please do this! Or it will look very bad!
 
*Total Frames: 57 seems to be the sweet spot for not hitting the opponent off juggle, but not letting them get in on you before you can block.
 
 
*Use the SAVING3 Hitbox table.
 
*Use the SAVING3 Hitbox table.
 
**DMG: 10
 
**DMG: 10

Revision as of 12:26, 23 August 2014

Saving Cancels

SCRIPTS
Change EX_SAVING total duration to 3 or 2
ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash
SFX - add (NORMAL|138) for the sound

MOVES
Duplicate SAVING_EX
SAVING EX 1 - Meter use 250
SAVING EX 2 - Meter use 500

CANCEL LIST
SAVING EX 1 - goes in SUPER MOVE
SAVING EX 2 - goes in SUPER COMBO

Alpha Counters

 6.png  MP.png MK.png |  ALL_BUTTONS, STRICT_STICK, ON_PRESS
  • Just use SAVING3 script.
  • Use the SAVING3 Hitbox table.
    • DMG: 10
    • STUN: 0
    • EFFECT: 0005 BLOW_SH for standing crouching and air
    • ForceX: 0.05 ForceY 0.07 seems about perfect.