Difference between revisions of "Makoto"
Line 24: | Line 24: | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to | + | {{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to fwd.HK. EX version is jump cancellable or dash cancellable}} |
{{movelistrow | Overhead Chop | QCB PUNCH | | Dash cancellable }} | {{movelistrow | Overhead Chop | QCB PUNCH | | Dash cancellable }} | ||
{{movelistrow | Up Punch | DP PUNCH | | dash or jump cancellable }} | {{movelistrow | Up Punch | DP PUNCH | | dash or jump cancellable }} |
Revision as of 12:01, 13 October 2015
Description
Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to have super armor!
- Dash cancel or jump cancel many normals and some specials
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun. grab has range to connect after > xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks. version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!
Moves
Unique
Special Moves
Rushpunch | |
---|---|
Cancels to fwd.HK. EX version is jump cancellable or dash cancellable |
Overhead Chop | |
---|---|
Dash cancellable |
Up Punch | |
---|---|
dash or jump cancellable |
Command Grab | |
---|---|
throw invincible on startup. increased range from regular game |
Axe Kick | |
---|---|
version has ARMOR. air control on ex |
Super Moves
get mad | |
---|---|
she gets mad |
seichusen godanzuki | |
---|---|
abare tosanami | |
---|---|