Difference between revisions of "Makoto"
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{{charheader}} | {{charheader}} | ||
==Description== | ==Description== | ||
− | Makoto | + | Makoto touched a live wire with both hands and now she's 100% electric |
− | + | ==Moves== | |
+ | ====Unique==== | ||
+ | {{movelistheader}} | ||
+ | {{normal | Dash | -> -> | ARMOR | only cancels to jump and supers }} | ||
+ | {{normal | Step Kick | -> LK | SPC | }} | ||
+ | {{normal | Fist Push | -> MP | SPC | }} | ||
+ | {{normal | Spin Kick | -> MK | SPC | }} | ||
+ | {{normal | Trick Sweep | -> HK | LOW SC | Can be cancelled into from anything. Hold HK for feint }} | ||
+ | {{normal | Chain 1 | LP / LK => any HP / HK | SPC | }} | ||
+ | {{normal | Chain 2 | LP / LK => -> MP / MK | SPC | }} | ||
+ | {{normal | Chain 3 | MP / MK => HP / HK | SPC | }} | ||
+ | {{normal | Target Combo 1 | -> MK => HK | SPC | }} | ||
+ | {{normal | Target Combo 2 | any => -> HK | SPC | }} | ||
− | + | ====Special Moves==== | |
+ | {{normal | Rushpunch | QCF PUNCH | ARMOR | Cancels to -> HK }} | ||
+ | {{normal | Overhead Chop | QCB PUNCH | | Dash cancellable }} | ||
+ | {{normal | Up Punch | DP PUNCH | | Dash or jump cancellable }} | ||
+ | {{normal | Command Grab | HCB KICK | | Throw invincible on startup. increased range from regular SF4 }} | ||
+ | {{normal | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR }} | ||
− | + | ====Super Moves==== | |
− | + | {{movelistheader}} | |
− | + | {{super | Get Mad | QCB 2PUNCH | 4EX | she gets mad }} | |
+ | {{super | Super Rushpunch | QCF 2PUNCH | INV | Dash, Jump or -> HK Cancellable }} | ||
+ | {{super | Seichusen Goudanzuki | DP 2PUNCH | U1 | }} | ||
+ | {{super | Abare Tosanami | QCF 2KICK | U2 | Hold LK or MK during startup to change trajectory}} | ||
==Tactics== | ==Tactics== | ||
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** dash cancel to close the distance | ** dash cancel to close the distance | ||
** cancel to overhead chop to catch them low blocking! | ** cancel to overhead chop to catch them low blocking! | ||
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Revision as of 16:42, 24 March 2017
Description
Makoto touched a live wire with both hands and now she's 100% electric
Moves
Unique
Dash | |
---|---|
-> | |
only cancels to jump and supers |
Step Kick | |
---|---|
Fist Push | |
---|---|
Spin Kick | |
---|---|
Trick Sweep | |
---|---|
Can be cancelled into from anything. Hold for feint |
Chain 1 | |
---|---|
/ any / | |
Chain 2 | |
---|---|
/ / | |
Chain 3 | |
---|---|
/ / | |
Target Combo 1 | |
---|---|
Target Combo 2 | |
---|---|
any | |
Special Moves
Rushpunch | |
---|---|
Cancels to |
Overhead Chop | |
---|---|
Dash cancellable |
Up Punch | |
---|---|
Dash or jump cancellable |
Command Grab | |
---|---|
Throw invincible on startup. increased range from regular SF4 |
Axe Kick | |
---|---|
version has |
Super Moves
Get Mad | |
---|---|
she gets mad |
Super Rushpunch | |
---|---|
Dash, Jump or Cancellable |
Seichusen Goudanzuki | |
---|---|
Abare Tosanami | |
---|---|
Hold or during startup to change trajectory |
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun. grab has range to connect after > xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks. version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!