Difference between revisions of "Gouken"
Line 12: | Line 12: | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{normal | Parry | | + | {{normal | High Parry | 3PUNCH | ARMOR | }} |
+ | {{normal | Low Parry | 3KICK | ARMOR | }} | ||
+ | {{normal | Air Parry | 3PUNCH / 3KICK | AIRONLY ARMOR | }} | ||
{{normal | Overhead Chop | -> MP | OVERHEAD | }} | {{normal | Overhead Chop | -> MP | OVERHEAD | }} | ||
{{normal | Fork hand | -> HP | | Pulls toward }} | {{normal | Fork hand | -> HP | | Pulls toward }} | ||
Line 22: | Line 24: | ||
====Special Moves==== | ====Special Moves==== | ||
− | {{ | + | {{normal | Hadouken | QCF PUNCH | SC | }} |
− | + | {{normal | Tatsu | QCB KICK | AIROK | you can divekick during recovery }} | |
− | {{ | + | {{normal | Palm | QCB PUNCH | SC | }} |
− | {{ | ||
{{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC | }} | {{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC | }} | ||
− | {{normal+ | Launcher | -> PUNCH | | | + | {{normal+ | Launcher | -> PUNCH | SC | Can Knockdown Punch after }} |
− | {{ | + | {{normal | Demon flip | QCF KICK | | }} |
{{normal+ | Demon flip parry | PUNCH | ARMOR | }} | {{normal+ | Demon flip parry | PUNCH | ARMOR | }} | ||
{{normal+ | Demon flip divekick | KICK | | }} | {{normal+ | Demon flip divekick | KICK | | }} | ||
Line 34: | Line 35: | ||
====Super Moves==== | ====Super Moves==== | ||
− | + | {{super | Palm Shoryuken | QCB 2PUNCH | | L: LP MP M: MP HP H: LP HP }} | |
− | {{super | Palm Shoryuken | QCB | + | {{super | Shin shoryuken | DP 2PUNCH | U1 | startup is fully invincible }} |
− | {{super | Shin shoryuken | | + | {{super | Denjin Hadoken | QCF 2PUNCH | U2 | Hold button and wiggle stick for powerup }} |
− | {{super | Denjin Hadoken | QCF |
Revision as of 17:02, 24 March 2017
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
High Parry | |
---|---|
![]() | |
Low Parry | |
---|---|
![]() | |
Air Parry | |
---|---|
![]() ![]() | |
Overhead Chop | |
---|---|
![]() ![]() | |
Fork hand | |
---|---|
![]() ![]() | |
Pulls toward |
Knee | |
---|---|
![]() ![]() | |
Overhead Kick | |
---|---|
![]() ![]() | |
divekick | |
---|---|
![]() ![]() | |
superjump | |
---|---|
![]() ![]() | |
Special Moves
Hadouken | |
---|---|
![]() ![]() | |
Tatsu | |
---|---|
![]() ![]() | |
you can divekick during recovery |
Palm | |
---|---|
![]() ![]() | |
![]() |
Knockdown Punch | |
---|---|---|
![]() ![]() | ||
![]() |
Launcher | |
---|---|---|
![]() ![]() | ||
Can Knockdown Punch after |
Demon flip | |
---|---|
![]() ![]() | |
![]() |
Demon flip parry | |
---|---|---|
![]() | ||
![]() |
Demon flip divekick | |
---|---|---|
![]() | ||
![]() |
Demon flip throw | |
---|---|---|
![]() ![]() | ||
Super Moves
Palm Shoryuken | |
---|---|
![]() ![]() | |
L: ![]() ![]() ![]() ![]() ![]() ![]() |
Shin shoryuken | |
---|---|
![]() ![]() | |
startup is fully invincible |
Denjin Hadoken | |
---|---|
![]() ![]() | |
Hold button and wiggle stick for powerup |