Difference between revisions of "Evil Ryu"
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{{movelistheader}} | {{movelistheader}} | ||
− | {{ | + | {{normal | Hopkick | -> MK | | Cancels into Tatsu. Throw Invinc.}} |
− | {{ | + | {{normal | Overhead | -> MP | OVERHEAD SPC |}} |
− | {{ | + | {{normal | Overhead Chain | Any Attack => -> MP | SPC |}} |
− | {{ | + | {{normal | Punch Chain | MP => HP | SPC | }} |
− | {{ | + | {{normal | Shoto Chain | LK => MK | SPC | }} |
− | {{ | + | {{normal | Sweep Chain | cr. HK => HK | SPC | jump cancellable }} |
+ | {{normal | Divekick | DOWN MK | AIRONLY | }} | ||
====Special Moves==== | ====Special Moves==== | ||
− | + | {{normal | Fireball | QCF PUNCH | SC | cancels to red fireball. Denjin: Different speed fireballs }} | |
− | {{ | + | {{normal | Red Fireball | HCB PUNCH | SC | heavier buttons start up slower but recover faster. Denjin: Can dash out of HP version startup}} |
− | + | {{normal | Shoryuken | DP PUNCH | SC | Denjin: Shoots 2 fireballs after MP and HP versions for more damage}} | |
− | {{ | + | {{normal | Tatsu | QCB KICK | AIROK | Denjin: Also hits crouching }} |
− | {{ | + | {{normal | Stomp | HCF KICK | SC | Denjin: Adds armor/counterbreak Can dash out of HK version startup}} |
− | {{ | + | {{normal | Teleport | DP or RDP 3KICK or 3PUNCH | | Denjin: Can be done out of special moves }} |
− | |||
− | |||
− | {{ | ||
− | {{ | ||
====Super Moves==== | ====Super Moves==== | ||
− | + | {{super | Raging Demon | LP LP -> LK HP | | Denjin: A lot faster travel speed }} | |
− | {{super | | + | {{super | Denjin Mode | QCB 2KICK | | Powers up most specials and all supers. Turn off with same input for no meter }} |
− | {{super | | + | {{super | Mets Hadoken | QCF 2PUNCH | U1 | Denjin: Travels faster and more hits }} |
− | {{super | | + | {{super | Mets Goshoryu | DP 2PUNCH | U2 | Denjin: Instant startup and more hits }} |
− | {{super | |
Revision as of 17:11, 24 March 2017
Description
Ryu got so mad he got a hole in his chest.
Moves
Unique
- can whiff cancel most stuff
Hopkick | |
---|---|
Cancels into Tatsu. Throw Invinc. |
Overhead | |
---|---|
Overhead Chain | |
---|---|
Any Attack | |
Punch Chain | |
---|---|
Shoto Chain | |
---|---|
Sweep Chain | |
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jump cancellable |
Divekick | |
---|---|
Special Moves
Fireball | |
---|---|
cancels to red fireball. Denjin: Different speed fireballs |
Red Fireball | |
---|---|
heavier buttons start up slower but recover faster. Denjin: Can dash out of version startup |
Shoryuken | |
---|---|
Denjin: Shoots 2 fireballs after and versions for more damage |
Tatsu | |
---|---|
Denjin: Also hits crouching |
Stomp | |
---|---|
Denjin: Adds armor/counterbreak Can dash out of version startup |
Teleport | |
---|---|
or or | |
Denjin: Can be done out of special moves |
Super Moves
Raging Demon | |
---|---|
LP | |
Denjin: A lot faster travel speed |
Denjin Mode | |
---|---|
Powers up most specials and all supers. Turn off with same input for no meter |
Mets Hadoken | |
---|---|
Denjin: Travels faster and more hits |
Mets Goshoryu | |
---|---|
Denjin: Instant startup and more hits |