Difference between revisions of "Makoto"
Line 26: | Line 26: | ||
====Super Moves==== | ====Super Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{super | Get Mad | QCB | + | {{super | Get Mad | QCB 3PUNCH | 4EX | she gets mad }} |
− | {{super | Super Rushpunch | QCF | + | {{super | Super Rushpunch | QCF 3PUNCH | INV | Dash, Jump or -> HK Cancellable }} |
− | {{super | Seichusen Goudanzuki | DP | + | {{super | Seichusen Goudanzuki | DP 3PUNCH | U1 | }} |
− | {{super | Abare Tosanami | QCF | + | {{super | Abare Tosanami | QCF 3KICK | U2 | Hold LK MK or HK to change trajectory}} |
==Tactics== | ==Tactics== |
Revision as of 14:39, 12 November 2017
Description
Makoto touched a live wire with both hands and now she's 100% electric
Moves
Unique
Dash | |
---|---|
![]() | |
only cancels to jump and supers |
Step Kick | |
---|---|
![]() ![]() | |
Fist Push | |
---|---|
![]() ![]() | |
Spin Kick | |
---|---|
![]() ![]() | |
Trick Sweep | |
---|---|
![]() ![]() | |
Can be cancelled into from anything. Hold ![]() |
Chain 1 | |
---|---|
![]() ![]() ![]() ![]() | |
Chain 2 | |
---|---|
![]() ![]() ![]() ![]() ![]() | |
Chain 3 | |
---|---|
![]() ![]() ![]() ![]() | |
Target Combo 1 | |
---|---|
![]() ![]() ![]() | |
Target Combo 2 | |
---|---|
any ![]() ![]() | |
Special Moves
Rushpunch | |
---|---|
![]() ![]() | |
Cancels to ![]() ![]() |
Overhead Chop | |
---|---|
![]() ![]() | |
Dash cancellable |
Up Punch | |
---|---|
![]() ![]() | |
Dash or jump cancellable |
Command Grab | |
---|---|
![]() ![]() | |
Throw invincible on startup. increased range from regular SF4 |
Axe Kick | |
---|---|
![]() ![]() | |
![]() |
Super Moves
Get Mad | |
---|---|
![]() ![]() | |
she gets mad |
Super Rushpunch | |
---|---|
![]() ![]() | |
Dash, Jump or ![]() ![]() |
Seichusen Goudanzuki | |
---|---|
![]() ![]() | |
Abare Tosanami | |
---|---|
![]() ![]() | |
Hold ![]() ![]() ![]() |
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!