Difference between revisions of "Makoto"
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==Description== | ==Description== | ||
Makoto touched a live wire with both hands and now she's 100% electric | Makoto touched a live wire with both hands and now she's 100% electric | ||
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** dash cancel to close the distance | ** dash cancel to close the distance | ||
** cancel to overhead chop to catch them low blocking! | ** cancel to overhead chop to catch them low blocking! | ||
+ | {{charheader}} |
Revision as of 21:01, 15 January 2018
Description
Makoto touched a live wire with both hands and now she's 100% electric
Moves
Unique
Dash | |
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only cancels to jump and supers |
Step Kick | |
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Fist Push | |
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Spin Kick | |
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Trick Sweep | |
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Can be cancelled into from anything. Hold ![]() |
Chain 1 | |
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Chain 2 | |
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Chain 3 | |
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Target Combo 1 | |
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Target Combo 2 | |
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Special Moves
Rushpunch | |
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Cancels to ![]() ![]() |
Overhead Chop | |
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Dash cancellable |
Up Punch | |
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Dash or jump cancellable |
Command Grab | |
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Throw invincible on startup. increased range from regular SF4 |
Axe Kick | |
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Super Moves
Get Mad | |
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she gets mad |
Super Rushpunch | |
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Dash, Jump or ![]() ![]() |
Seichusen Goudanzuki | |
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Abare Tosanami | |
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Hold ![]() ![]() ![]() |
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!