Difference between revisions of "Ibuki"
| Line 6: | Line 6: | ||
| ====Unique==== | ====Unique==== | ||
| {{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow | special inputs/chains | motion | notes}} | + | {{movelistrow | special inputs/chains | motion | properties | notes}} | 
| ====Special Moves==== | ====Special Moves==== | ||
| {{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow | Kunai | QCF PUNCH | Shoots 2 kunai now!}} | + | {{movelistrow | Kunai | QCF PUNCH | | Shoots 2 kunai now!}} | 
| − | {{movelistrow | Fake Kunai | QCF KICK | Can be cancelled to air attacks! useful for altering her trajectory}} | + | {{movelistrow | Fake Kunai | QCF KICK | | Can be cancelled to air attacks! useful for altering her trajectory}} | 
| − | {{movelistrow | Cmd Dash | QCF KICK | Now cancels from everything. LP followup uses an 1EX, throws a ground kunai, lots of stun. HP followup travels backwards. }} | + | {{movelistrow | Cmd Dash | QCF KICK | | Now cancels from everything. LP followup uses an 1EX, throws a ground kunai, lots of stun. HP followup travels backwards. }} | 
| − | {{movelistrow | Cmd Grab | HCB PUNCH | The HP one is now actually a throw }} | + | {{movelistrow | Cmd Grab | HCB PUNCH | | The HP one is now actually a throw }} | 
| − | {{movelistrow | Neckbreaker | HCF PUNCH | }} | + | {{movelistrow | Neckbreaker | HCF PUNCH | | }} | 
| − | {{movelistrow | Upkicks | DP KICK | actually invincible, cancellable to kunai. EX cancellable on whiff.}} | + | {{movelistrow | Upkicks | DP KICK | | actually invincible, cancellable to kunai. EX cancellable on whiff.}} | 
| − | {{movelistrow | Headstomps | RDP KICK | Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples.}} | + | {{movelistrow | Headstomps | RDP KICK | | Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples.}} | 
| − | {{movelistrow | Hop Move | DP PUNCH | throw and hit invincible on startup, cancellable to fake kunai}} | + | {{movelistrow | Hop Move | DP PUNCH | | throw and hit invincible on startup, cancellable to fake kunai}} | 
| ====Super Moves==== | ====Super Moves==== | ||
| {{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow | movename | motion | notes | + | {{movelistrow | movename | motion | properties |notes}} | 
| − | |||
Revision as of 14:40, 9 May 2012
Description
-Nearly everything on the ground other than supers can be cancelled to her command dashes or headstomp kicks! On startup, whiff, block, hit, whatever! -All cancellable normals are normal jump cancellable now.
Moves
Unique
| special inputs/chains | properties | 
|---|---|
| motion | notes | 
Special Moves
| Kunai | |
|---|---|
|     | Shoots 2 kunai now! | 
| Fake Kunai | |
|---|---|
|     | Can be cancelled to air attacks! useful for altering her trajectory | 
| Cmd Dash | |
|---|---|
|     | Now cancels from everything.  followup uses an 1EX, throws a ground kunai, lots of stun.  followup travels backwards. | 
| Cmd Grab | |
|---|---|
|     | The  one is now actually a throw | 
| Neckbreaker | |
|---|---|
|     | 
| Upkicks | |
|---|---|
|     | actually invincible, cancellable to kunai. EX cancellable on whiff. | 
| Headstomps | |
|---|---|
|     | Now cancels from everything. Cancellable to regular and fake kunai even on startup. EX crumples. | 
| Hop Move | |
|---|---|
|     | throw and hit invincible on startup, cancellable to fake kunai | 
Super Moves
| movename | properties | 
|---|---|
| motion | notes | 
