Difference between revisions of "Gouken2"
m (Text replacement - "LP" to "25px") |
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Line 9: | Line 9: | ||
ex. HP => -> MK => -> HP <br> | ex. HP => -> MK => -> HP <br> | ||
− | or MK => -> MP => QCB LP <br> | + | or MK => -> MP => QCB [[Image:LP.png|25px]] <br> |
{{movelistheader}} | {{movelistheader}} | ||
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{{normal+ | Demon flip parry | PUNCH | ARMOR | }} | {{normal+ | Demon flip parry | PUNCH | ARMOR | }} | ||
{{normal+ | Demon flip divekick | KICK | | }} | {{normal+ | Demon flip divekick | KICK | | }} | ||
− | {{normal+ | Demon flip throw | LP + LK | | }} | + | {{normal+ | Demon flip throw | [[Image:LP.png|25px]] + LK | | }} |
====Super Moves==== | ====Super Moves==== |
Revision as of 19:43, 21 January 2018
Character Select
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
Parry | |
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/ | |
Overhead Chop | |
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Fork hand | |
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Pulls toward |
Knee | |
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Overhead Kick | |
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divekick | |
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superjump | |
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Special Moves
Hadouken | |
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Tatsu | |
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you can divekick during recovery |
Palm | |
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Knockdown Punch | ||
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Launcher | ||
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Demon flip | |
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Demon flip parry | ||
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Demon flip divekick | ||
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Demon flip throw | ||
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+ | ||
Super Moves
Palm Shoryuken | |
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QCB | |
Shin shoryuken | |
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QCF | |
startup is fully invincible |
Denjin Hadoken | |
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QCF | |
Hold button and wiggle stick for powerup |