Difference between revisions of "Gouken2"
m (Text replacement - "LP" to "25px") |
m (Text replacement - "QCB" to "25px") |
||
Line 9: | Line 9: | ||
ex. HP => -> MK => -> HP <br> | ex. HP => -> MK => -> HP <br> | ||
− | or MK => -> MP => QCB [[Image:LP.png|25px]] <br> | + | or MK => -> MP => [[Image:QCB.png|25px]] [[Image:LP.png|25px]] <br> |
{{movelistheader}} | {{movelistheader}} | ||
Line 24: | Line 24: | ||
{{movelistheader}} | {{movelistheader}} | ||
{{normalex | Hadouken | QCF PUNCH | QCF 2PUNCH | | }} | {{normalex | Hadouken | QCF PUNCH | QCF 2PUNCH | | }} | ||
− | {{normalex | Tatsu | QCB KICK | QCB 2KICK | AIROK | you can divekick during recovery }} | + | {{normalex | Tatsu | [[Image:QCB.png|25px]] KICK | [[Image:QCB.png|25px]] 2KICK | AIROK | you can divekick during recovery }} |
− | {{normalex | Palm | QCB PUNCH | QCB 2PUNCH | | }} | + | {{normalex | Palm | [[Image:QCB.png|25px]] PUNCH | [[Image:QCB.png|25px]] 2PUNCH | | }} |
{{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC | }} | {{normal+ | Knockdown Punch | <- PUNCH | OVERHEAD SC | }} | ||
{{normal+ | Launcher | -> PUNCH | | }} | {{normal+ | Launcher | -> PUNCH | | }} | ||
Line 35: | Line 35: | ||
====Super Moves==== | ====Super Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{super | Palm Shoryuken | QCB QCB PUNCH | | }} | + | {{super | Palm Shoryuken | [[Image:QCB.png|25px]] [[Image:QCB.png|25px]] PUNCH | | }} |
{{super | Shin shoryuken | QCF QCF KICK | U1 | startup is fully invincible }} | {{super | Shin shoryuken | QCF QCF KICK | U1 | startup is fully invincible }} | ||
{{super | Denjin Hadoken | QCF QCF PUNCH | U2 | Hold button and wiggle stick for powerup }} | {{super | Denjin Hadoken | QCF QCF PUNCH | U2 | Hold button and wiggle stick for powerup }} |
Revision as of 00:21, 22 January 2018
Character Select
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
Parry | |
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/ | |
Overhead Chop | |
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Fork hand | |
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Pulls toward |
Knee | |
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Overhead Kick | |
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divekick | |
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superjump | |
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Special Moves
Hadouken | |
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Tatsu | |
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you can divekick during recovery |
Palm | |
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Knockdown Punch | ||
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Launcher | ||
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Demon flip | |
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Demon flip parry | ||
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Demon flip divekick | ||
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Demon flip throw | ||
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+ | ||
Super Moves
Palm Shoryuken | |
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Shin shoryuken | |
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QCF | |
startup is fully invincible |
Denjin Hadoken | |
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QCF | |
Hold button and wiggle stick for powerup |