Difference between revisions of "Makoto"
m (Text replacement - "LP" to "25px") |
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{{super | Get Mad | QCB 3PUNCH | 4EX | she gets mad }} | {{super | Get Mad | QCB 3PUNCH | 4EX | she gets mad }} | ||
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{{super | Seichusen Goudanzuki | DP 3PUNCH | U1 | }} | {{super | Seichusen Goudanzuki | DP 3PUNCH | U1 | }} | ||
{{super | Abare Tosanami | QCF 3KICK | U2 | Hold LK MK or HK to change trajectory}} | {{super | Abare Tosanami | QCF 3KICK | U2 | Hold LK MK or HK to change trajectory}} |
Revision as of 08:43, 4 May 2020
Description
Makoto touched a live wire with both hands and now she's 100% electric
Moves
Unique
Dash | |
---|---|
-> | |
only cancels to jump and supers |
Step Kick | |
---|---|
Fist Push | |
---|---|
Spin Kick | |
---|---|
Trick Sweep | |
---|---|
Can be cancelled into from anything. Hold for feint |
Chain 1 | |
---|---|
any | |
Chain 2 | |
---|---|
Chain 3 | |
---|---|
Target Combo 1 | |
---|---|
Target Combo 2 | |
---|---|
Special Moves
Rushpunch | |
---|---|
Cancels to |
Overhead Chop | |
---|---|
Dash cancellable |
Up Punch | |
---|---|
Dash or jump cancellable |
Command Grab | |
---|---|
Throw invincible on startup. increased range from regular SF4 |
Axe Kick | |
---|---|
version has |
Super Moves
Get Mad | |
---|---|
she gets mad |
Seichusen Goudanzuki | |
---|---|
Abare Tosanami | |
---|---|
Hold or to change trajectory |
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun. grab has range to connect after > xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks. version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!