Difference between revisions of "Makoto"
Line 6: | Line 6: | ||
====Unique==== | ====Unique==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{normal | Dash | -> -> | ARMOR | only cancels to jump and supers }} | + | {{normal | Dash | -> -> | ARMOR | only cancels to jump and supers }} |
{{normal | Step Kick | -> LK | SPC | }} | {{normal | Step Kick | -> LK | SPC | }} | ||
{{normal | Fist Push | -> MP | SPC | }} | {{normal | Fist Push | -> MP | SPC | }} |
Revision as of 11:04, 8 December 2020
Description
Makoto touched a live wire with both hands and now she's 100% electric
Moves
Unique
Dash | |
---|---|
only cancels to jump and supers |
Step Kick | |
---|---|
Fist Push | |
---|---|
Spin Kick | |
---|---|
Trick Sweep | |
---|---|
Can be cancelled into from anything. Hold for feint |
Chain 1 | |
---|---|
any | |
Chain 2 | |
---|---|
Chain 3 | |
---|---|
Target Combo 1 | |
---|---|
Target Combo 2 | |
---|---|
Special Moves
Rushpunch | |
---|---|
Cancels to |
Overhead Chop | |
---|---|
Dash cancellable |
Up Punch | |
---|---|
Dash or jump cancellable |
Command Grab | |
---|---|
Throw invincible on startup. increased range from regular SF4 |
Axe Kick | |
---|---|
version has |
Super Moves
Get Mad | |
---|---|
she gets mad |
Seichusen Goudanzuki | |
---|---|
Abare Tosanami | |
---|---|
Hold or to change trajectory |
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun. grab has range to connect after > xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks. version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!