Difference between revisions of "Makoto"
| Line 1: | Line 1: | ||
| ==Description== | ==Description== | ||
| − | !!! | + | Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to super armor rushpunch! | 
| + | |||
| + | *Dash cancel or jump cancel many normals and some specials | ||
| + | |||
| + | *LMH chains | ||
| + | |||
| + | ==Tactics== | ||
| + | |||
| + | * use delayed cancels to mixup between a normal cancel into: | ||
| + | ** A delayed normal into a combo to beat button presses | ||
| + | ** delay a Command Grab to let them leave block/hitstun. HK grab has range to connect after LP > MP > HP xx grab! | ||
| + | ** jump cancel and crossup | ||
| + | ** jump cancel and attack from the front with axe kicks. HK version has super armor! | ||
| + | ** use the super armor of the rushpunch to blow through button presses | ||
| + | ** dash cancel to close the distance | ||
| ==Moves== | ==Moves== | ||
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| {{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow |  | + | {{movelistrow | Rushpunch | QCF PUNCH | ARMOR | Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable}} | 
| + | {{movelistrow | Overhead Chop | QCB PUNCH |  | Dash cancellable }} | ||
| + | {{movelistrow | Up Punch | DP PUNCH |  | dash or jump cancellable }} | ||
| + | {{movelistrow | Command Grab | HCB KICK |  | throw invincible on startup. increased range from regular game }} | ||
| + | {{movelistrow | Axe Kick | QCB KICK | AIRONLY | HK version has ARMOR }} | ||
| + | |||
| ====Super Moves==== | ====Super Moves==== | ||
| {{movelistheader}} | {{movelistheader}} | ||
Revision as of 11:47, 12 May 2012
Description
Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to super armor rushpunch!
- Dash cancel or jump cancel many normals and some specials
- LMH chains
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.  grab has range to connect after grab has range to connect after > > > > xx grab! xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks.  version has super armor! version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
 
Moves
Unique
Special features go here
| special inputs/chains | properties | 
|---|---|
| motion | notes | 
Special Moves
| Rushpunch | |
|---|---|
|     | Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable | 
| Overhead Chop | |
|---|---|
|     | Dash cancellable | 
| Up Punch | |
|---|---|
|     | dash or jump cancellable | 
| Command Grab | |
|---|---|
|     | throw invincible on startup. increased range from regular game | 
| Axe Kick | |
|---|---|
|     |  version has | 
Super Moves
| movename | properties | 
|---|---|
| motion | notes | 
Character Select

