Difference between revisions of "Basics"
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− | + | ===Saving Cancels=== | |
− | + | '''SCRIPTS''' | |
− | + | Change EX_SAVING total duration to 3 or 2 <br> | |
− | + | ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash <br> | |
− | + | SFX - add (NORMAL|138) for the sound <br> | |
− | |||
− | |||
− | |||
− | |||
− | + | '''MOVES''' | |
− | + | Duplicate SAVING_EX <br> | |
− | + | SAVING EX 1 - Meter use 250 <br> | |
+ | SAVING EX 2 - Meter use 500 <br> | ||
+ | |||
+ | '''CANCEL LIST''' | ||
+ | SAVING EX 1 - goes in SUPER MOVE | ||
+ | SAVING EX 2 - goes in SUPER COMBO | ||
− | === | + | ===Alpha Counters=== |
-> MP MK | ALL_BUTTONS, STRICT_STICK, ON_PRESS | -> MP MK | ALL_BUTTONS, STRICT_STICK, ON_PRESS | ||
*Just use SAVING3 animation for this. | *Just use SAVING3 animation for this. | ||
− | |||
*Hitbox starts at frame 3. | *Hitbox starts at frame 3. | ||
*You can change the animation too, just adjust the TOTALFRAMES and where the animation starts in the *FROM FRAME/ TO FRAME sections. Please do this! Or it will look very bad! | *You can change the animation too, just adjust the TOTALFRAMES and where the animation starts in the *FROM FRAME/ TO FRAME sections. Please do this! Or it will look very bad! |
Revision as of 16:37, 17 November 2012
Saving Cancels
SCRIPTS
Change EX_SAVING total duration to 3 or 2
ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash
SFX - add (NORMAL|138) for the sound
MOVES
Duplicate SAVING_EX
SAVING EX 1 - Meter use 250
SAVING EX 2 - Meter use 500
CANCEL LIST SAVING EX 1 - goes in SUPER MOVE SAVING EX 2 - goes in SUPER COMBO
Alpha Counters
| ALL_BUTTONS, STRICT_STICK, ON_PRESS
- Just use SAVING3 animation for this.
- Hitbox starts at frame 3.
- You can change the animation too, just adjust the TOTALFRAMES and where the animation starts in the *FROM FRAME/ TO FRAME sections. Please do this! Or it will look very bad!
- Total Frames: 57 seems to be the sweet spot for not hitting the opponent off juggle, but not letting them get in on you before you can block.
- Use the SAVING3 Hitbox table.
- DMG: 10
- STUN: 0
- EFFECT: 0005 BLOW_SH for standing crouching and air
- ForceX: 0.05 ForceY 0.07 seems about perfect.