Difference between revisions of "Basics"
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| − | + | ===Saving Cancels===  | |
| − | + | '''SCRIPTS'''  | |
| − | + | Change EX_SAVING total duration to 3 or 2 <br>  | |
| − | + | ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash <br>  | |
| − | + | SFX - add (NORMAL|138) for the sound <br>  | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | '''MOVES'''  | |
| − | + | Duplicate SAVING_EX <br>  | |
| − | + | SAVING EX 1 - Meter use 250 <br>  | |
| + | SAVING EX 2 - Meter use 500 <br>  | ||
| + | |||
| + | '''CANCEL LIST'''  | ||
| + | SAVING EX 1 - goes in SUPER MOVE  | ||
| + | SAVING EX 2 - goes in SUPER COMBO  | ||
| − | ===  | + | ===Alpha Counters===  | 
   ->  MP MK |  ALL_BUTTONS, STRICT_STICK, ON_PRESS  |    ->  MP MK |  ALL_BUTTONS, STRICT_STICK, ON_PRESS  | ||
*Just use SAVING3 animation for this.    | *Just use SAVING3 animation for this.    | ||
| − | |||
*Hitbox starts at frame 3.  | *Hitbox starts at frame 3.  | ||
*You can change the animation too, just adjust the TOTALFRAMES and where the animation starts in the *FROM FRAME/ TO FRAME sections. Please do this! Or it will look very bad!  | *You can change the animation too, just adjust the TOTALFRAMES and where the animation starts in the *FROM FRAME/ TO FRAME sections. Please do this! Or it will look very bad!  | ||
Revision as of 16:37, 17 November 2012
Saving Cancels
SCRIPTS
Change EX_SAVING total duration to 3 or 2 
ETC - add (GFX2|SavingAtk_2nd)/(0006|22) for the flash 
SFX - add (NORMAL|138) for the sound 
MOVES
Duplicate SAVING_EX 
SAVING EX 1 - Meter use 250 
SAVING EX 2 - Meter use 500 
CANCEL LIST SAVING EX 1 - goes in SUPER MOVE SAVING EX 2 - goes in SUPER COMBO
Alpha Counters
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| ALL_BUTTONS, STRICT_STICK, ON_PRESS
- Just use SAVING3 animation for this.
 - Hitbox starts at frame 3.
 - You can change the animation too, just adjust the TOTALFRAMES and where the animation starts in the *FROM FRAME/ TO FRAME sections. Please do this! Or it will look very bad!
 - Total Frames: 57 seems to be the sweet spot for not hitting the opponent off juggle, but not letting them get in on you before you can block.
 - Use the SAVING3 Hitbox table.
- DMG: 10
 - STUN: 0
 - EFFECT: 0005 BLOW_SH for standing crouching and air
 - ForceX: 0.05 ForceY 0.07 seems about perfect.