Difference between revisions of "Yang"
|  (Created page with "==Description== !!!  ==Moves== ====Unique==== Special features go here  {{movelistheader}} {{movelistrow | special inputs/chains | motion | properties | notes}} {{movelistexte...") | |||
| Line 4: | Line 4: | ||
| ==Moves== | ==Moves== | ||
| ====Unique==== | ====Unique==== | ||
| − | |||
| {{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow |  | + | {{movelistrow | Chains | LP => MP => HP | SPC | }} | 
| − | {{movelistextend | |  | + | {{movelistextend | | LK => MK => HK | SPC | }} | 
| + | {{movelistrow | Cmd. Normals | -> MK / <- HP | SPC | }} | ||
| ====Special Moves==== | ====Special Moves==== | ||
| {{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow |  | + | {{movelistrow | Palm | QCB PUNCH | SC |  }} | 
| − | {{movelistextend | |  | + | {{movelistrow | Upkicks | DP KICK | SC |  }} | 
| + | {{movelistrow | Slasher | QCF PUNCH | SC |  }} | ||
| + | {{movelistextend | => | QCF PUNCH | SC |  }} | ||
| + | {{movelistextend | => => | QCF PUNCH | SC |  }} | ||
| + | {{movelistrow | Swee Dash | QCF Kick | SC |  }} | ||
| + | {{movelistrow | Flip Over | HCB Kick | |  }} | ||
| − | ====EX Moves==== | + | ====1EX EX Moves==== | 
| {{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow |  | + | {{movelistrow | Palm | QCB 2PUNCH | SC |  }} | 
| − | {{movelistextend | |  | + | {{movelistrow | Upkicks | DP 2KICK | SC |  }} | 
| + | {{movelistrow | Slasher | QCF 2PUNCH | SC |  }} | ||
| + | {{movelistextend | => | QCF 2PUNCH | SC |  }} | ||
| + | {{movelistextend | => => | QCF 2PUNCH | SC |  }} | ||
| + | {{movelistrow | Swee Dash | QCF 2Kick | SC |  }} | ||
| + | {{movelistrow | Flip Over | HCB 2Kick | |  }} | ||
| ====Super Moves==== | ====Super Moves==== | ||
| + | |||
| + | EX Moves and Super Moves do not use meter in Seieienbu mode, but the mode drains all meter. <br> | ||
| + | If you use a Super Move, Seieienbu ends afterwards. | ||
| {{movelistheader}} | {{movelistheader}} | ||
| − | {{movelistrow |  | + | {{movelistrow | Seieienbu | DOWN DOWN LP + MP | 2EX AIROK | Shadows are not delayed }} | 
| − | {{ | + | {{movelistrow | Seieienbu | DOWN DOWN MP + HP | 2EX AIROK | Shadows are a little delayed }} | 
| + | {{movelistrow | Seieienbu | DOWN DOWN LP + HP | 2EX AIROK | Shadows are very delayed }} | ||
| + | {{movelistrow | Super Slasher | QCF QCF PUNCH | 2EX | }} | ||
| + | {{movelistrow | Raisin Mahhaken | QCB QCB PUNCH | U1 2EX | hold PUNCH to keep the finger pointing }} | ||
| + | {{movelistrow | Tenshin Senkyutai | QCF QCF KICK | U2 2EX | }} | ||
| ==Character Select== | ==Character Select== | ||
| {{charseltext}} | {{charseltext}} | ||
Revision as of 08:25, 23 November 2012
Description
!!!
Moves
Unique
| Chains | |
|---|---|
|       | 
|       | 
|---|
| Cmd. Normals | |
|---|---|
|    /     | 
Special Moves
| Palm | |
|---|---|
|     | 
| Upkicks | |
|---|---|
|     | 
| Slasher | |
|---|---|
|     | 
|     | 
|---|
|     | |
|---|---|
| {{{4}}} | 
| Swee Dash | |
|---|---|
|  Kick | 
| Flip Over | |
|---|---|
|  Kick | 
1EX EX Moves
| Palm | |
|---|---|
|     | 
| Upkicks | |
|---|---|
|     | 
| Slasher | |
|---|---|
|     | 
|     | 
|---|
|     | |
|---|---|
| {{{4}}} | 
| Swee Dash | |
|---|---|
|  2Kick | 
| Flip Over | |
|---|---|
|  2Kick | 
Super Moves
EX Moves and Super Moves do not use meter in Seieienbu mode, but the mode drains all meter. 
If you use a Super Move, Seieienbu ends afterwards.
| Seieienbu | |
|---|---|
|  DOWN  +   | Shadows are not delayed | 
| Seieienbu | |
|---|---|
|  DOWN  +   | Shadows are a little delayed | 
| Seieienbu | |
|---|---|
|  DOWN  +   | Shadows are very delayed | 
| Super Slasher | |
|---|---|
|  QCF   | 
| Raisin Mahhaken | |
|---|---|
|  QCB   | hold  to keep the finger pointing | 
| Tenshin Senkyutai | |
|---|---|
|  QCF   | 
Character Select

