Difference between revisions of "Dan"
(Created page with "==Description== !!! ==Moves== ====Unique==== Special features go here {{movelistheader}} {{movelistrow | special inputs/chains | motion | properties | notes}} ====Special M...") |
|||
Line 1: | Line 1: | ||
+ | ==Story== | ||
+ | |||
==Description== | ==Description== | ||
− | + | Dan is now more of a grounded character with juggles, relying on his better fireballs and 2-frame command throw to do non-juggle damage. | |
==Moves== | ==Moves== | ||
Line 7: | Line 9: | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | | + | {{movelistrow | Chains | LP => MP => HP <br> LP => MP => HP | SC | }} |
====Special Moves==== | ====Special Moves==== | ||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | | + | {{movelistrow | Fireball | QCF PUNCH | SC | }} |
+ | {{movelistrow | Uppercut | DP PUNCH | SC | }} | ||
+ | {{movelistrow | Punchies | QCB PUNCH | SC | Absorbs fireballs }} | ||
+ | {{movelistrow | R.E.D. Kick | QCB KICK | SC | The recovery is Saving Cancellable }} | ||
+ | {{movelistrow | Command Throw | HCF KICK | SC | }} | ||
+ | |||
+ | ====EX Moves==== | ||
+ | |||
+ | {{movelistheader}} | ||
+ | {{movelistrow | Fireball | QCF 2PUNCH | 1EX SC | }} | ||
+ | {{movelistrow | Uppercut | DP 2PUNCH | 1EX SC | }} | ||
+ | {{movelistrow | Punchies | QCB 2PUNCH | 1EX SC | Absorbs fireballs }} | ||
+ | {{movelistrow | Straight Kick | QCB 2KICK | 1EX | }} | ||
+ | {{movelistrow | Command Throw | HCF 2KICK | 1EX SC | }} | ||
+ | |||
====Super Moves==== | ====Super Moves==== | ||
+ | |||
{{movelistheader}} | {{movelistheader}} | ||
− | {{movelistrow | | + | {{movelistrow | Punchy Super | QCB QCB PUNCH | 2EX | }} |
+ | {{movelistrow | Command Throw Super | QCF QCF KICK | 2EX | }} | ||
+ | {{movelistrow | Super Fireball | QCF QCF PUNCH | 2EX | }} | ||
==Character Select== | ==Character Select== | ||
{{charseltext}} | {{charseltext}} |
Revision as of 15:04, 6 December 2012
Story
Description
Dan is now more of a grounded character with juggles, relying on his better fireballs and 2-frame command throw to do non-juggle damage.
Moves
Unique
Special features go here
Chains | |
---|---|
|
Special Moves
Fireball | |
---|---|
Uppercut | |
---|---|
Punchies | |
---|---|
Absorbs fireballs |
R.E.D. Kick | |
---|---|
The recovery is Saving Cancellable |
Command Throw | |
---|---|
EX Moves
Fireball | |
---|---|
Uppercut | |
---|---|
Punchies | |
---|---|
Absorbs fireballs |
Straight Kick | |
---|---|
Command Throw | |
---|---|
Super Moves
Punchy Super | |
---|---|
QCB |
Command Throw Super | |
---|---|
QCF |
Super Fireball | |
---|---|
QCF |