Difference between revisions of "Oni"
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{{movelistheader}} | {{movelistheader}} | ||
− | |||
− | |||
− | |||
{{movelistrow | Chop | -> MP | OVERHEAD | }} | {{movelistrow | Chop | -> MP | OVERHEAD | }} | ||
− | {{movelistrow | Big Palm | | + | {{movelistrow | Fast Punch | LP + MP | SPC | }} |
− | {{movelistrow | Toe Kick | | + | {{movelistrow | Big Palm | MP + HP | SPC ARMOR | }} |
− | {{movelistrow | | + | {{movelistrow | Toe Kick | LK + MK | SPC | }} |
− | {{movelistrow | Airdash | <- <- / -> -> | AIRONLY | | + | {{movelistrow | Roundhouse Kick | MK + HK | SPC ARMR | }} |
− | + | {{movelistrow | Airdash | <- <- / -> -> | AIRONLY | }} | |
====Special Moves==== | ====Special Moves==== | ||
Line 24: | Line 21: | ||
{{movelistheader}} | {{movelistheader}} | ||
{{movelistrow | Hadoken | QCF PUNCH | SC | Hold down PUNCH to make it go farther, 2 hits }} | {{movelistrow | Hadoken | QCF PUNCH | SC | Hold down PUNCH to make it go farther, 2 hits }} | ||
− | {{movelistrow | | + | {{movelistrow | Double chop | QCF PUNCH | SC | 2 Hits, 2nd hit is always low }} |
{{movelistrow | Tatsu | QCB KICK | AIROK | Tiger Knee to make it do dumb superjump }} | {{movelistrow | Tatsu | QCB KICK | AIROK | Tiger Knee to make it do dumb superjump }} | ||
{{movelistrow | Stomp | QCB PUNCH | AIRONLY | }} | {{movelistrow | Stomp | QCB PUNCH | AIRONLY | }} | ||
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{{movelistheader}} | {{movelistheader}} | ||
{{movelistrow | Hadoken | QCF 2PUNCH | 1EX SC | }} | {{movelistrow | Hadoken | QCF 2PUNCH | 1EX SC | }} | ||
− | {{movelistrow | Slash | QCB 2PUNCH | 1EX SC | }} | + | {{movelistrow | Slash | QCB 2PUNCH | 1EX SC | 2 hits, 2nd hit is behind }} |
{{movelistrow | Tatsu | QCB 2KICK | 1EX SC | }} | {{movelistrow | Tatsu | QCB 2KICK | 1EX SC | }} | ||
{{movelistrow | Stomp | QCB 2PUNCH | 1EX AIRONLY | }} | {{movelistrow | Stomp | QCB 2PUNCH | 1EX AIRONLY | }} |
Revision as of 19:15, 3 December 2013
Story
SPOILER ALERT: Oni is actually Akuma in disguise.
Description
Oni is a heavy but fast character with airdashes. All normals and some special moves change properties while dashing.
Dashing normals don't chain, but can be linked into standing normals that do.
Moves
Unique
Chop | |
---|---|
Fast Punch | |
---|---|
+ |
Big Palm | |
---|---|
+ |
Toe Kick | |
---|---|
+ |
Roundhouse Kick | ARMR |
---|---|
+ |
Airdash | |
---|---|
<- / -> |
Special Moves
Hadoken | |
---|---|
Hold down to make it go farther, 2 hits |
Double chop | |
---|---|
2 Hits, 2nd hit is always low |
Tatsu | |
---|---|
Tiger Knee to make it do dumb superjump |
Stomp | |
---|---|
Demon Punch | |
---|---|
EX Moves
Hadoken | |
---|---|
Slash | |
---|---|
2 hits, 2nd hit is behind |
Tatsu | |
---|---|
Stomp | |
---|---|
Demon Uppercut | |
---|---|
Super Moves
Raging Demon | |
---|---|
LP | <- to cancel and regain air demon is air-to-air |
Straight Fireballs | |
---|---|
QCF | Horizontal on ground |
Up Fireballs | |
---|---|
QCB | Straight up |
Big Super Flame Attack | |
---|---|
QCF |