Difference between revisions of "Gouken"
| Line 35: | Line 35: | ||
| {{super | Denjin Charge | QCF QCF PUNCH | | Stores denjin hadokens on all QCF PUNCH }} | {{super | Denjin Charge | QCF QCF PUNCH | | Stores denjin hadokens on all QCF PUNCH }} | ||
| {{super | Shin shoryuken | QCF QCF KICK | U1 3EX AIRONLY | startup is fully invincible }} | {{super | Shin shoryuken | QCF QCF KICK | U1 3EX AIRONLY | startup is fully invincible }} | ||
| − | {{super | Shinkuu Hadoken |  | + | {{super | Shinkuu Hadoken | QCF QCF KICK | U2 3EX | }} | 
| ==Character Select== | ==Character Select== | ||
| {{charseltext}} | {{charseltext}} | ||
Revision as of 18:22, 30 April 2014
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
| Overhead Chop | |
|---|---|
|     | |
| Fork hand | |
|---|---|
|     | |
| Pulls toward | |
| Knee | |
|---|---|
|     | |
| Overhead Kick | |
|---|---|
|     | |
| divekick | |
|---|---|
|     | |
| no height restriction | |
| superjump | |
|---|---|
|     | |
Special Moves
| Hadouken | |
|---|---|
|     |     | 
| Charge all the way to store a doken | 
|   | Release | |
|---|---|---|
|    or   | ||
| No projectile limit and can cancel from anything | ||
| Tatsu | |
|---|---|
|     |     | 
| you can divekick during recovery | 
| Palm | |
|---|---|
|     |     | 
| Demon flip | |
|---|---|
|     | |
|   | Demon flip parry | |
|---|---|---|
|   | ||
|   | Demon flip divekick | |
|---|---|---|
|   | ||
|   | Demon flip throw | |
|---|---|---|
|  +   | ||
Super Moves
| Palm Shoryuken | |
|---|---|
|  QCB   | |
| Denjin Charge | |
|---|---|
|  QCF   | |
| Stores denjin hadokens on all     | |
| Shin shoryuken | |
|---|---|
|  QCF   | |
| startup is fully invincible | |
| Shinkuu Hadoken | |
|---|---|
|  QCF   | |
Character Select

