Difference between revisions of "Gouken"
| Line 25: | Line 25: | ||
| {{normalex | Tatsu | QCB KICK | QCB 2KICK | AIROK | you can divekick during recovery }} | {{normalex | Tatsu | QCB KICK | QCB 2KICK | AIROK | you can divekick during recovery }} | ||
| {{normalex | Palm | QCB PUNCH | QCB 2PUNCH |  | }} | {{normalex | Palm | QCB PUNCH | QCB 2PUNCH |  | }} | ||
| − | {{ | + | {{normalex | Demon flip | QCF KICK | QCF 2KICK | |  }} | 
| {{normal+ | Demon flip parry | PUNCH | ARMOR |  }} | {{normal+ | Demon flip parry | PUNCH | ARMOR |  }} | ||
| {{normal+ | Demon flip divekick | KICK | |  }} | {{normal+ | Demon flip divekick | KICK | |  }} | ||
Revision as of 18:23, 30 April 2014
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
| Overhead Chop | |
|---|---|
|     | |
| Fork hand | |
|---|---|
|     | |
| Pulls toward | |
| Knee | |
|---|---|
|     | |
| Overhead Kick | |
|---|---|
|     | |
| divekick | |
|---|---|
|     | |
| no height restriction | |
| superjump | |
|---|---|
|     | |
Special Moves
| Hadouken | |
|---|---|
|     |     | 
| Charge all the way to store a doken | 
|   | Release | |
|---|---|---|
|    or   | ||
| No projectile limit and can cancel from anything | ||
| Tatsu | |
|---|---|
|     |     | 
| you can divekick during recovery | 
| Palm | |
|---|---|
|     |     | 
| Demon flip | |
|---|---|
|     |     | 
|   | Demon flip parry | |
|---|---|---|
|   | ||
|   | Demon flip divekick | |
|---|---|---|
|   | ||
|   | Demon flip throw | |
|---|---|---|
|  +   | ||
Super Moves
| Palm Shoryuken | |
|---|---|
|  QCB   | |
| Denjin Charge | |
|---|---|
|  QCF   | |
| Stores denjin hadokens on all     | |
| Shin shoryuken | |
|---|---|
|  QCF   | |
| startup is fully invincible | |
| Shinkuu Hadoken | |
|---|---|
|  QCF   | |
Character Select

