Difference between revisions of "Gouken"
Line 13: | Line 13: | ||
{{normal | Overhead Chop | -> MP | OVERHEAD | }} | {{normal | Overhead Chop | -> MP | OVERHEAD | }} | ||
{{normal | Fork hand | -> HP | | Pulls toward }} | {{normal | Fork hand | -> HP | | Pulls toward }} | ||
− | {{normal | Knee | -> | + | {{normal | Knee | -> MK | | }} |
{{normal | Overhead Kick | -> HK | OVERHEAD | }} | {{normal | Overhead Kick | -> HK | OVERHEAD | }} | ||
{{normal | divekick | DOWN MK | AIRONLY OVERHEAD | no height restriction}} | {{normal | divekick | DOWN MK | AIRONLY OVERHEAD | no height restriction}} |
Revision as of 18:41, 30 April 2014
Description
Gouken returned from an alternate future where they accessed his secret abilities to instant air divekick and superjump
Moves
Unique
Gouken can cancel from any normal to a command normal.
Command normals can be cancelled on whiff or hit to the next strength cmd.normal or special.
Overhead Chop | |
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Fork hand | |
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Pulls toward |
Knee | |
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Overhead Kick | |
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divekick | |
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no height restriction |
superjump | |
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Special Moves
Hadouken | |
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Charge all the way to store a doken |
Release | ||
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or | ||
No projectile limit and can cancel from anything |
Tatsu | |
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you can divekick during recovery |
Palm | |
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Demon flip | |
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Demon flip parry | ||
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Demon flip divekick | ||
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Demon flip throw | ||
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+ | ||
Super Moves
Palm Shoryuken | |
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QCB | |
Denjin Charge | |
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QCF | |
Stores denjin hadokens on all |
Shin shoryuken | |
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QCF | |
startup is fully invincible |
Shinkuu Hadoken | |
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QCF | |