Makoto2
Revision as of 17:32, 24 March 2017 by MiriamBurgers (talk | contribs)
Description
Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that.
- Dash cancel or jump cancel many normals and some specials
- Dash has armor, and can cancel dash to jump (but nothing else)
- combo off fwd throw with special cancels
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
xx grab! - jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor! - use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!
Moves
Unique
Special Moves
| Rushpunch | |
|---|---|
| Cancels to fwd.HK. EX version is jump cancellable or dash cancellable |
| Overhead Chop | |
|---|---|
| Dash cancellable |
| Up Punch | |
|---|---|
| dash or jump cancellable |
| Command Grab | |
|---|---|
| throw invincible on startup. increased range from regular game |
| Axe Kick | |
|---|---|
Super Moves
| get mad | |
|---|---|
| she gets mad | |
| seichusen godanzuki | |
|---|---|
| abare tosanami | |
|---|---|