Makoto
Description
Makoto trained with Dr. Doom and learned how to dash cancel! And then she trained with juggernaut and learned how to have super armor!
- Dash cancel or jump cancel many normals and some specials
- LMH chains
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.  grab has range to connect after grab has range to connect after > > > > xx grab! xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks.  version has super armor! version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!
 
- all these options go into sweet combos like  xx rushpunch feint, xx rushpunch feint,   xx ex rushpunch xx dash fwd... and at this point you have options for a reset with xx ex rushpunch xx dash fwd... and at this point you have options for a reset with xx dash, xx dash, xx jump forward, xx jump forward, Up Punch xx jump into an axe kick, Up Punch xx jump into an axe kick, Up Punch xx jump into an an air normal for a reset. etc Up Punch xx jump into an an air normal for a reset. etc
Videos
Moves
Unique
Special features go here
| special inputs/chains | properties | 
|---|---|
| motion | notes | 
Special Moves
| Rushpunch | |
|---|---|
|     | Cancels to Overhead Chop or fwd.HK. EX version is jump cancellable or dash cancellable | 
| Overhead Chop | |
|---|---|
|     | Dash cancellable | 
| Up Punch | |
|---|---|
|     | dash or jump cancellable | 
| Command Grab | |
|---|---|
|     | throw invincible on startup. increased range from regular game | 
| Axe Kick | |
|---|---|
|     |  version has ARMOR. air control on ex | 
Super Moves
| get mad | |
|---|---|
|       | she gets mad | 
| seichusen godanzuki | |
|---|---|
|       | 
| abare tosanami | |
|---|---|
|       | 












































