Makoto2
Revision as of 11:05, 5 February 2017 by MiriamBurgers (talk | contribs)
Description
Makoto touched a live wire with both hands and now she's 100% electric
Moves
Unique
Dash | |
---|---|
-> | |
only cancels to jump and supers |
Step Kick | |
---|---|
Fist Push | |
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Spin Kick | |
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Trick Sweep | |
---|---|
Can be cancelled into from anything. Hold for feint |
Chain 1 | |
---|---|
/ any / | |
Chain 2 | |
---|---|
/ / | |
Chain 3 | |
---|---|
/ / | |
Target Combo 1 | |
---|---|
Target Combo 2 | |
---|---|
any | |
Special Moves
Rushpunch | |
---|---|
Cancels to |
Overhead Chop | |
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Dash cancellable |
Up Punch | |
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Dash or jump cancellable |
Command Grab | |
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Throw invincible on startup. increased range from regular SF4 |
Axe Kick | |
---|---|
version has |
Super Moves
Get Mad | |
---|---|
she gets mad |
Super Rushpunch | |
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Dash, Jump or Cancellable |
Seichusen Goudanzuki | |
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Abare Tosanami | |
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Hold or during startup to change trajectory |
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun. grab has range to connect after > xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks. version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!