Makoto2
Revision as of 10:50, 5 February 2017 by MiriamBurgers (talk | contribs)
Description
Makoto trained so hard she learned how to harness the power of electricity. She learned that having armor during her dash would be very good, so she did that.
- Dash cancel or jump cancel many normals and some specials
- Dash has armor, and can cancel dash to jump (but nothing else)
- combo off fwd throw with special cancels
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun. grab has range to connect after > xx grab!
- jump cancel and crossup
- jump cancel and attack from the front with axe kicks. version has super armor!
- use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!
Moves
Unique
Special Moves
Rushpunch | |
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Cancels to HK. |
Overhead Chop | |
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Dash cancellable |
Up Punch | |
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Dash or jump cancellable |
Command Grab | |
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Throw invincible on startup. increased range from regular SF4 |
Axe Kick | |
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version has |
Super Moves
Get Mad | |
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she gets mad |
Super Rushpunch | |
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Dash, Jump or Cancellable |
Seichusen Goudanzuki | |
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Abare Tosanami | |
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Hold or during startup to change trajectory |