Makoto
Revision as of 19:44, 21 January 2018 by MiriamBurgers (talk | contribs) (Text replacement - "LP" to "25px")
Description
Makoto touched a live wire with both hands and now she's 100% electric
Moves
Unique
| Dash | |
|---|---|
| only cancels to jump and supers | |
| Step Kick | |
|---|---|
| Fist Push | |
|---|---|
| Spin Kick | |
|---|---|
| Trick Sweep | |
|---|---|
| Can be cancelled into from anything. Hold | |
| Chain 1 | |
|---|---|
| Chain 2 | |
|---|---|
| Chain 3 | |
|---|---|
| Target Combo 1 | |
|---|---|
| Target Combo 2 | |
|---|---|
Special Moves
| Rushpunch | |
|---|---|
| Cancels to | |
| Overhead Chop | |
|---|---|
| Dash cancellable | |
| Up Punch | |
|---|---|
| Dash or jump cancellable | |
| Command Grab | |
|---|---|
| Throw invincible on startup. increased range from regular SF4 | |
| Axe Kick | |
|---|---|
Super Moves
| Get Mad | |
|---|---|
| she gets mad | |
| Super Rushpunch | |
|---|---|
| Dash, Jump or | |
| Seichusen Goudanzuki | |
|---|---|
| Abare Tosanami | |
|---|---|
| Hold | |
Tactics
- use delayed cancels to mixup between a normal cancel into:
- A delayed normal into a combo to beat button presses
- delay a Command Grab to let them leave block/hitstun.
grab has range to connect after
>
xx grab! - jump cancel and crossup
- jump cancel and attack from the front with axe kicks.
version has super armor! - use the super armor of the rushpunch to blow through button presses
- dash cancel to close the distance
- cancel to overhead chop to catch them low blocking!