System

Revision as of 03:58, 13 December 2012 by Fax (talk | contribs) (Major edits for the sake of brevity, merged movelist from main page to here)

Major Changes

Aside from new moves and changed move properties, these are some of the most noticeable changes in Remix.

  • Movement speed is tweaked to be faster for improved footsie game, and more fun!
    • Certain animations (super/ultra animations) have been altered or sped up too.
  • Certain characters now have chains. Some other characters have restricted specific chains.
  • Dash changes
    • Forward dashes can be cancelled into attacks (except Makoto).
    • Some characters can cancel backward dash attacks too!
  • Throw tech window is 15 frames with a visual cue for when you can, and cannot throw tech.
  • Super motions are now 1 button style with some exceptions.
  • Ultra meter is gone - Only supers are left
    • U1.PNG and U2.PNG now act like regular supers
    • You must still pick U1.PNG or U2.PNG during character select, you can't have both
  • Most supers cost 2EX.PNG bars, a few cost 3EX.PNG or 4EX.
    • New supers added to characters
  • Focus Attack is gone (replaced with Roman Cancels, below). Some characters gained armor on certain normals or special moves as a tradeoff.
  • EX/Saving/Roman Cancels are in:
    • 1 EX bar to cancel normals
    • 2 EX bar to cancel specials
  • Alpha Counters are in:
    • Puts both players back in a neutral position.
    • Baitable (easily by EX cancels)
    • Throw vulnerable
  • Get-up roll is in:
    • KOF-style recovery roll
    • Baitable
    • Very short invuln period, the goes to counter-hit state

Minor Changes

Changes that are still important but may not be immediately obvious.

  • Characters turn around on crossup, making crossups possible with any air normal.
  • Many aerial light and medium normals have heavy hitstun on block. This is to make it easier to punish jumpins.
  • Ground heavy normals cause armor break.
  • Some characters do not deal stun damage.

Basic Actions

Saving Cancel SPC.PNG 1EX.PNG SC.PNG 2EX.PNG
MP.png + MK.png
Alpha Counter 2EX.PNG
6.png + MP.png + MK.png In blockstun
Roll
4.png or 6.png + 2PUNCH.png / 2KICK.png During the "get up" animation