animation group #8 "standing kicks?"
animation group #8 animation #0
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
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128
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128
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keyframe3
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128
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160
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64
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FC478
animation group #8 animation #1
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
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unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
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raw data
address
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128
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FC490
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160
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128
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FC4A4
keyframe2
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160
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128
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keyframe3
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160
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keyframe4
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keyframe5
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128
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FC4F4
animation group #8 animation #2
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
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160
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128
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FC50C
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FC520
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128
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FC534
keyframe3
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FC548
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FC55C
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FC570
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FC584
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FC598
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FC5AC
keyframe9
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128
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FC5C0
animation group #8 animation #3
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
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unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
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raw data
address
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160
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128
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FC450
keyframe2
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160
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128
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FC464
keyframe3
0
0
6
128
0
0
160
0
64
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FC478
animation group #8 animation #4
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
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ContinuesThroughHitstop
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160
0
128
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100518
keyframe1
0
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128
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keyframe3
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keyframe5
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keyframe6
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160
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100590
animation group #8 animation #5
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
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160
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128
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FC50C
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FC520
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FC534
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FC548
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FC55C
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FC570
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FC584
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FC598
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FC5AC
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FC5C0