animation group #10 "crouching kicks?"
animation group #10 animation #0
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
keyframe0
0
0
4
0
0
0
128
76
128
0
0
0
0
0
0
0
0
DCBAC
keyframe1
0
0
2
0
0
0
128
76
128
0
0
0
0
0
0
0
0
DCBC0
keyframe2
0
0
4
0
0
0
128
76
128
0
0
0
0
0
0
0
0
DCBD4
keyframe3
0
0
2
0
0
0
128
76
128
0
0
0
0
0
0
0
0
DCBE8
keyframe4
0
0
4
128
0
0
128
76
128
0
0
0
0
0
0
0
0
DCBFC
animation group #10 animation #1
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
keyframe0
0
0
4
0
0
0
128
75
128
0
0
0
0
0
0
0
0
DCC14
keyframe1
0
0
1
0
0
0
128
2
128
0
4
0
0
0
0
0
0
DCC28
keyframe2
ContinuesThroughHitstop
0
2
0
0
0
128
2
128
0
0
0
0
0
0
0
0
DCC3C
keyframe3
0
0
12
0
0
0
128
2
64
0
0
0
0
0
0
0
0
DCC50
keyframe4
0
0
7
0
0
0
128
2
64
0
0
0
0
0
0
0
0
DCC64
keyframe5
0
0
6
128
0
0
128
75
64
0
0
0
0
0
0
0
0
DCC78
animation group #10 animation #2
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
keyframe0
0
0
6
0
0
0
128
1
128
0
0
0
0
0
0
0
0
DCC90
keyframe1
0
0
3
0
0
0
128
1
128
0
5
0
0
0
0
0
0
DCCA4
keyframe2
ContinuesThroughHitstop
0
4
0
0
0
128
1
128
0
0
0
0
0
0
0
0
DCCB8
keyframe3
0
0
7
0
0
0
128
1
64
0
0
0
0
0
0
0
0
DCCCC
keyframe4
0
0
8
0
0
0
128
1
64
0
0
0
0
0
0
0
0
DCCE0
keyframe5
0
0
7
0
0
0
128
1
64
0
0
0
0
0
0
0
0
DCCF4
keyframe6
0
0
7
0
0
0
128
8
64
0
0
0
0
0
0
0
0
DCD08
keyframe7
0
0
6
128
0
0
128
75
64
0
0
0
0
0
0
0
0
DCD1C