animation group #9 "crouching punches?"
animation group #9 animation #0
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
keyframe0
0
0
3
0
0
0
128
0
128
0
0
0
0
0
0
0
0
DD120
keyframe1
ContinuesThroughHitstop
0
2
0
0
0
128
0
128
0
0
0
0
0
0
0
0
DD134
keyframe2
0
0
5
0
0
0
128
0
64
0
0
0
0
0
0
0
0
DD148
keyframe3
0
0
3
128
0
0
128
0
64
0
0
0
0
0
0
0
0
DD15C
animation group #9 animation #1
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
keyframe0
0
0
3
0
0
0
128
0
128
0
0
0
0
0
0
0
0
DD174
keyframe1
ContinuesThroughHitstop
0
2
0
0
0
128
0
128
0
0
0
0
0
0
0
0
DD188
keyframe2
0
0
5
0
0
0
128
0
64
0
0
0
0
0
0
0
0
DD19C
keyframe3
0
0
5
0
0
0
128
0
64
0
0
0
0
0
0
0
0
DD1B0
keyframe4
0
0
5
128
0
0
128
0
64
0
0
0
0
0
0
0
0
DD1C4
animation group #9 animation #2
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
keyframe0
0
0
3
0
0
0
128
0
128
0
0
0
0
0
0
0
0
DD1DC
keyframe1
0
0
1
0
0
0
128
0
128
0
0
0
0
0
0
0
0
DD1F0
keyframe2
ContinuesThroughHitstop
0
1
0
0
0
128
0
128
0
0
0
0
0
0
0
0
DD204
keyframe3
ContinuesThroughHitstop
16
1
0
0
0
128
0
128
0
0
0
0
0
0
0
0
DD218
keyframe4
ContinuesThroughHitstop
0
1
0
0
0
128
0
128
0
0
0
0
0
0
0
0
DD22C
keyframe5
0
0
5
0
0
0
128
0
128
0
0
0
0
0
0
0
0
DD240
keyframe6
0
0
3
0
0
0
128
0
64
0
0
0
0
0
0
0
0
DD254
keyframe7
0
16
3
0
0
0
128
0
64
0
0
0
0
0
0
0
0
DD268
keyframe8
0
0
3
0
0
0
128
0
64
0
0
0
0
0
0
0
0
DD27C
keyframe9
0
0
3
128
0
0
128
0
64
0
0
0
0
0
0
0
0
DD290