Abyss 3

attack numberDamageHitReactionBlockFlagsHitstunOrPushback??DamageTypeUndizzyHitstopunk06unk07JuggleXJuggleYunkFlags0aHitsparkunk0cImpactSoundunk0eunk0funk10unk11flagsunk13unk14unk15InvincibilityTimeunk17unk18unk19unk1aunk1bunk1craw dataaddress
atk#4814193ChipDamageA3Normal0620028896Special88010021001000000000DEA80
atk#4910194ChipDamageA10Fire06200311396Special880100150NoYBoost1000000000DEA9C
atk#508193ChipDamageA11Normal06200281096Special8801002325NoYBoost1000000000DEAB8
atk#5112226ChipDamageA11Normal0103002613128Special1280100280NoYBoost1000000000DEAD4
atk#5212194ChipDamageA3Fire083003111128Special1280100330NoYBoost1000000000DEAF0
atk#5312194ChipDamageA3Fire083003111128Special1280100330Unknown02, NoYBoost1000000000DEB0C
atk#5410194ChipDamageA11Fire08300299128Special1280100350NoYBoost1000000000DEB28
atk#5510194ChipDamageA11Fire08300299128Special1280100350Unknown02, NoYBoost1000000000DEB44
atk#5610194ChipDamageA3Fire023002810128Special12801004749NoYBoost1000000000DEB60
atk#5710194ChipDamageA3Fire023002810128Special12801004749NoYBoost1000000000DEB7C
atk#5810226ChipDamageA3Fire083002810128Special12801004749NoYBoost1000000000DEB98
atk#598129ChipDamageA3Fire010400314128Special1212090520010003000000DEBB4
atk#608129ChipDamageA3Fire010400314128Special1212090520Unknown02, NoYBoost10003000000DEBD0
atk#610194ChipDamageA3Fire0620011496Special880100210NoYBoost1000000000DEBEC
animation group #0 "walking & standing stuff"
animation group #1 "jumping"
animation group #2 "dashing"
animation group #3 "crouching"
animation group #4 "turning around?"
animation group #5 "blocking?"
animation group #6 "airblocking?"
animation group #7 "standing punches?"
animation group #8 "standing kicks?"
animation group #9 "crouching punches?"
animation group #10 "crouching kicks?"
animation group #11 "air punches?"
animation group #12 "air kicks?"
animation group #13 "hitstun related? 1"
animation group #14 "hitstun related? 2"
animation group #15 "throwing?"
animation group #16 "hitstun related? 3"
animation group #17 "wakeup related"
animation group #18 "intro"
animation group #19 "outro"
animation group #20
animation group #21
animation group #22
animation group #23
animation group #24
animation group #25
animation group #26
animation group #27

other data

walk speeds' converted by * (5/3) / 256
jump speeds do not seem to scale linearly, we do not fully understand them, yet
nameconverted valueraw data
fwd walk speed200C00
bwd walk speed-20F400
normal neutral jump x velocity00000
normal neutral jump y velocity24320980
normal neutral jump gravity-108FF94
normal neutral jump unknown00000
normal forward jump x velocity-960FC40
normal forward jump y velocity246409A0
normal forward jump gravity-108FF94
normal forward jump unknown60006
normal back jump x velocity10560420
normal back jump y velocity25600A00
normal back jump gravity-108FF94
normal back jump unknown-6FFFA
normal neutral sj x velocity00000
normal neutral sj y velocity40961000
normal neutral sj gravity-100FF9C
normal neutral sj unknown00000
normal forward sj x velocity-1024FC00
normal forward sj y velocity40961000
normal forward sj gravity-100FF9C
normal forward sj unknown20002
normal back sj x velocity10240400
normal back sj y velocity40961000
normal back sj gravity-100FF9C
normal back sj unknown-2FFFE