animation group #7 "standing punches?"

animation group #7 animation #0
anim numAnimFlagsunk01DurationEnderSpriteunk06unk07unk08unk09ProximityBlockunk0bunk0cunk0dunk0eunk0funk10RenderExtraHitboxGroupunk14raw dataaddress
keyframe00020001281512800000000EAF8C
keyframe10040001281512800000000EAFA0
keyframe200612800128156400000000EAFB4
animation group #7 animation #1
anim numAnimFlagsunk01DurationEnderSpriteunk06unk07unk08unk09ProximityBlockunk0bunk0cunk0dunk0eunk0funk10RenderExtraHitboxGroupunk14raw dataaddress
keyframe0005000128012800000000EAFCC
keyframe1001000128012800000000EAFE0
keyframe2ContinuesThroughHitstop02000128012804000000EAFF4
keyframe3ContinuesThroughHitstop010001280128032000000EB008
keyframe4ContinuesThroughHitstop02000128012800000000EB01C
keyframe500800012806400000000EB030
keyframe600500012806400000000EB044
keyframe70071280012806400000000EB058
animation group #7 animation #2
anim numAnimFlagsunk01DurationEnderSpriteunk06unk07unk08unk09ProximityBlockunk0bunk0cunk0dunk0eunk0funk10RenderExtraHitboxGroupunk14raw dataaddress
keyframe0004000128012800000000EB070
keyframe1001000128012800000000EB084
keyframe2005000128012800000000EB098
keyframe3ContinuesThroughHitstop02000128112806000000EB0AC
keyframe4ContinuesThroughHitstop010001281128032000000EB0C0
keyframe5ContinuesThroughHitstop02000128112800000000EB0D4
keyframe6ContinuesThroughHitstop0200012816400000000EB0E8
keyframe7001500012816400000000EB0FC
keyframe800600012846400000000EB110
keyframe900600012886400000000EB124
keyframe1000412800128136400000000EB138