animation group #10 "crouching kicks?"

animation group #10 animation #0
anim numAnimFlagsunk01DurationEnderSpriteunk06unk07unk08unk09ProximityBlockunk0bunk0cunk0dunk0eunk0funk10RenderExtraHitboxGroupunk14raw dataaddress
keyframe000400012801280000000012DB6C
keyframe1ContinuesThroughHitstop0200012801280000000012DB80
keyframe200500012801280000000012DB94
keyframe30040001280640000000012DBA8
keyframe4004128001280640000000012DBBC
animation group #10 animation #1
anim numAnimFlagsunk01DurationEnderSpriteunk06unk07unk08unk09ProximityBlockunk0bunk0cunk0dunk0eunk0funk10RenderExtraHitboxGroupunk14raw dataaddress
keyframe000600012801280000000012DBD4
keyframe100300012801280000000012DBE8
keyframe2ContinuesThroughHitstop0100012801280400000012DBFC
keyframe300200012801280000000012DC10
keyframe40020001280640000000012DC24
keyframe50010001280640000000012DC38
keyframe60010001280640000000012DC4C
keyframe70010001280640000000012DC60
keyframe80010001280640000000012DC74
keyframe90080001280640000000012DC88
keyframe10007128001280640000000012DC9C
animation group #10 animation #2
anim numAnimFlagsunk01DurationEnderSpriteunk06unk07unk08unk09ProximityBlockunk0bunk0cunk0dunk0eunk0funk10RenderExtraHitboxGroupunk14raw dataaddress
keyframe000400012801280000000012DCB4
keyframe10030001280128015000000012DCC8
keyframe2ContinuesThroughHitstop0100012801280000000012DCDC
keyframe300200012801280600000012DCF0
keyframe400200012801280000000012DD04
keyframe50020001280640000000012DD18
keyframe60020001280640000000012DD2C
keyframe70010001280640000000012DD40
keyframe80010001280640000000012DD54
keyframe90070001280640000000012DD68
keyframe100060001280640000000012DD7C
keyframe11005128001280640000000012DD90