animation group #10 "crouching kicks?"
animation group #10 animation #0
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
keyframe0
0
0
1
0
0
0
160
64
128
0
0
0
0
0
0
0
0
100ED4
keyframe1
0
0
3
0
0
0
160
64
128
0
0
0
0
0
0
0
0
100EE8
keyframe2
ContinuesThroughHitstop
0
2
0
0
0
160
64
128
0
0
0
0
0
0
0
0
100EFC
keyframe3
0
0
4
0
0
0
160
64
64
0
0
0
0
0
0
0
0
100F10
keyframe4
0
0
6
128
0
0
160
64
64
0
0
0
0
0
0
0
0
100F24
animation group #10 animation #1
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
keyframe0
0
0
4
0
0
0
160
64
128
0
0
0
0
0
0
0
0
100F3C
keyframe1
0
0
1
0
0
0
160
64
128
0
0
0
0
0
0
0
0
100F50
keyframe2
0
0
8
0
0
0
160
64
128
0
35
0
0
0
0
0
0
100F64
keyframe3
0
0
6
0
0
0
160
64
64
0
0
0
0
0
0
0
0
100F78
keyframe4
0
0
6
0
0
0
160
64
64
0
0
0
0
0
0
0
0
100F8C
keyframe5
0
0
4
128
0
0
160
64
64
0
0
0
0
0
0
0
0
100FA0
animation group #10 animation #2
anim num
AnimFlags
unk01
Duration
Ender
Sprite
unk06
unk07
unk08
unk09
ProximityBlock
unk0b
unk0c
unk0d
unk0e
unk0f
unk10
RenderExtra
HitboxGroup
unk14
raw data
address
keyframe0
0
0
1
0
0
0
160
64
128
0
0
0
0
0
0
0
0
100FB8
keyframe1
0
0
5
0
0
0
160
64
128
0
0
0
0
0
0
0
0
100FCC
keyframe2
0
0
2
0
0
0
160
64
151
0
0
0
0
0
0
0
0
100FE0
keyframe3
Unknown04, Unknown08
0
8
0
0
0
160
64
128
0
6
0
0
0
0
0
0
100FF4
keyframe4
Unknown08
0
4
0
0
0
160
64
64
0
0
0
0
0
0
0
0
101008
keyframe5
Unknown04
0
4
0
0
0
160
64
64
0
0
0
0
0
0
0
0
10101C
keyframe6
Unknown02
0
4
0
0
0
160
64
64
0
0
0
0
0
0
0
0
101030
keyframe7
Unknown01
0
4
0
0
0
160
64
64
0
0
0
0
0
0
0
0
101044
keyframe8
0
0
4
128
0
0
160
64
64
0
0
0
0
0
0
0
0
101058